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Unfortunately, everything else here is such a chaotic mess that it borders upon heresy.įor starters, the feedback to the player and certain UI aspects are rough bordering upon unfinished. Such strengths serve as a solid basis for a great game. You are always outnumbered, and always on the verge of feeling as if you are about to lose despite your sheer power, which makes every victory all the sweeter. While certainly basic in some regards, it nevertheless relays the sheer intensity of combat. These range from plasma cannons to the old fashioned storm bolter, with even a few psychic powers to call upon. Yet, unlike that game, you can take your fair share of hits, and dish it out in return with an exceptionally broad variety of melee and ranged weapons. You order your units to move about, hold down objectives, seal doors and repair armour as you advance forwards, always keeping an eye open for alien threats. While typical Space Hulk games are careful affairs of turn-based planning, this is more akin to SWAT 4. The core combat also proves to be relatively solid if somewhat methodically mechanical. Even as you cave in the skulls of a few hundred xenos hybrids, it’s hard not to admire the effort put into the level design. Everything from the overt cathedrals of a battle barge to minor details such as personal reliquaries or workstations tells a story, and their design largely sidesteps the risk of this becoming a glorified corridor shooter. The history and design of the vessels you visit is also staggeringly well presented, as you will find yourself fighting your way through the bowls of a Mechanicum vessel to a Black Templars warship. It’s direct and uncomplicated, but a wealth of cutscenes and voice actors delivering the most bombastic performances on the planet adds a bit more depth to things this time around. The story is largely what you would expect if you have played any Space Hulk game to date: A mishmash of ancient warships has emerged from the hellish realm of the Warp, spat back out as a twisted amalgamation of various vessels, and it’s the job of the Adeptus Astartes to secure the relics within. While this is a clear labour of love, with a staggering level of detail, a solid story and one of the best examples of M41’s grim, dark atmosphere to date what is clearly a fantastic game is hidden behind a brick wall of bugs, coding errors and poor platform optimization. There have been few games over the past year stranger than Space Hulk – Deathwing.